Many of you (very many in fact) are familiar with Dual Character Training. We are now offering the option to increase that number by one, thus allowing you to have three Skill Queues (remember that each character only has one Skill Queue) active at the same time.
Hello capsuleers! This is CCP SoniClover from Team Super Friends, here to tell you about Mobile Siphon Units. This is one of the four mobile structures coming out in Rubicon. The Mobile Siphon Unit is deployed close to Player Owned Structures (POS) and can steal resources from it. Before diving into some details, let’s start by looking at why this particular structure is being made.
EVETimeCode has been around since 2006. Over the last 6 months, they have sold an average of 1000 60-day ETCs a month. They have sponsored podcasts, events, fansites, and many other in-game entities. All of these things could make them worth a Community Spotlight. But this Spotlight is not about a business and how it helps support EVE and keep players going.
This is about how one trip changed a person's life.
Putting together the EVE: The Second Decade Collector’s Edition has been an absolute joy. We’ve worked hard to make a Collector’s Edition we hope you’ll find worthy of the legacy of the EVE Universe you’ve helped to create, and we’re very proud of the results.
Greetings space fans!
As previous announced in CCP Guard's Dev blog, CCP is throwing its support behind the premiere player run EVE gathering EVE Vegas. As part of this we’re happy to announce that EVE TV will be flying out to provide a live stream of the presentations by both CCP developers and the player community.
Hello experienced pod pilots of New Eden! Do you remember when you were a rookie faced with the vast sophistication that is EVE Online? Did you finish up the tutorials and then found yourself stumped what to do next? Were you confused about the difference between a Warp Disruptor and a Warp Scrambler? Did you know that you wanted to be the best EWAR pilot in the cluster, but just didn't know which skills to train to make that a reality?
Hello capsuleers! CCP Zorba here on behalf of Team RnB. We want to talk to you about DirectX 11.
If you've played EVE Online using Singularity, our public testing server, you may be running with DirectX 11. The change should be mostly unnoticeable, as our goal right now is to have a DX11 client that performs the same (performance, stability) as our DX9 client. This change will go out to everyone in our winter expansion, EVE Online: Rubicon.
There is perhaps no MMO community which is as creative as any in the world. There are many who write about EVE Online. There are others who create wonderful EVE related art. There are people who do songs about EVE. And it doesn't even there. We also have people who help others in EVE by creating guides and other material. Plus there are people who put together fantastic events for players to participate in and have loads of fun.
As we announced at Fanfest last April, CCP is working with Dark Horse Comics on two excellent project from the EVE Universe. The four part comic book True Stories and the heavily illustrated detailed lore compendium EVE Universe – Source.
I am CCP SoniClover from Team Super Friends here to tell you about one of the things we’re adding this winter. It’s a little thing called Hi Sec Player Owned Customs Offices (POCOs). With the tl;dr version out of the way, lets dig into some details.